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* PoliceEntity::VTable0x50 * fix * don't hardcode Isle world object id * style --------- Co-authored-by: Ramen2X <rmn@legoisland.org> Co-authored-by: Christian Semmler <mail@csemmler.com>
40 lines
974 B
C++
40 lines
974 B
C++
#include "policeentity.h"
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#include "act1state.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoutils.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(PoliceEntity, 0x68)
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// FUNCTION: LEGO1 0x10015310
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MxLong PoliceEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (state->GetUnknown18() != 10) {
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_police);
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AnimationManager()->FUN_10061010(NULL);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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return 1;
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}
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