isle/LEGO1/legogamestate.cpp
2023-06-25 01:13:29 +02:00

23 lines
311 B
C++

#include "legogamestate.h"
long LegoGameState::Save(unsigned long p)
{
// FIXME: Stub
return 0;
}
void LegoGameState::SerializePlayersInfo(short p)
{
// FIXME: Stub
}
void LegoGameState::SerializeScoreHistory(short p)
{
// FIXME: Stub
}
void LegoGameState::SetSavePath(char* p)
{
// FIXME: Stub
}