isle/LEGO1/mxpalette.h
Joshua Peisach 2b8480adb3 Fixes
- reordered the functions in order of where they are in the hex because recmp.py sometimes kept saying it couldn't find the symbol (??)
- clone returns a pointer, not a ref
- worked a bit on setpalette/applysysentriestopalette
2023-07-04 14:29:06 -04:00

35 lines
805 B
C++

#ifndef MXPALETTE_H
#define MXPALETTE_H
#include <ddraw.h>
#include "mxcore.h"
#include "mxtypes.h"
// VTABLE 0x100dc848
// SIZE 0x414
class MxPalette : public MxCore
{
public:
__declspec(dllexport) MxBool operator==(MxPalette &);
__declspec(dllexport) void Detach();
MxPalette();
virtual ~MxPalette();
void ApplySystemEntriesToPalette(LPPALETTEENTRY p_entries);
MxPalette* Clone();
MxPalette* FromBitmapPalette(RGBQUAD* p_bmp);
void GetDefaultPalette(LPPALETTEENTRY p_entries);
MxResult GetEntries(LPPALETTEENTRY p_entries);
MxResult SetPalette(LPPALETTEENTRY p_palette);
MxResult SetSkyColor(LPPALETTEENTRY p_sky_color);
private:
LPDIRECTDRAWPALETTE m_palette;
PALETTEENTRY m_entries[256];
MxBool m_overrideSkyColor;
PALETTEENTRY m_skyColor;
};
#endif // MXPALETTE_H