isle/LEGO1/animstate.h

32 lines
683 B
C++

#ifndef ANIMSTATE_H
#define ANIMSTATE_H
#include "legostate.h"
class AnimState : public LegoState
{
public:
AnimState();
virtual ~AnimState(); // vtable+0x0
// OFFSET: LEGO1 0x10065070
inline virtual const char *GetClassName() const // vtable+0x0c
{
// 0x100f0460
return "AnimState";
};
// OFFSET: LEGO1 0x10065080
inline virtual MxBool IsClass(const char *name) const // vtable+0x10
{
return !strcmp(name, AnimState::GetClassName()) || LegoState::IsClass(name);
};
virtual MxBool VTable0x18(); // vtable+0x18
virtual undefined4 VTable0x1c(undefined4 param); // vtable+0x1c
// VTABLE 0x100d8d80
// SIZE 0x1c
};
#endif // ANIMSTATE_H