isle/LEGO1/isle.h

34 lines
630 B
C++

#ifndef ISLE_H
#define ISLE_H
#include "legoworld.h"
// VTABLE: LEGO1 0x100d6fb8
// SIZE 0x140
// Radio at 0x12c
class Isle : public LegoWorld {
public:
Isle();
// FUNCTION: LEGO1 0x10030910
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0458
return "Isle";
}
// FUNCTION: LEGO1 0x10030920
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Isle::ClassName()) || LegoWorld::IsA(name);
}
inline void setUnknown13c(MxU32 p) { m_unk13c = p; }
protected:
undefined m_unkf8[0x44];
MxU32 m_unk13c;
};
#endif // ISLE_H