isle/LEGO1/mxobjectfactory.h
2023-07-15 19:06:13 -07:00

35 lines
947 B
C++

#ifndef MXOBJECTFACTORY_H
#define MXOBJECTFACTORY_H
#include "mxcore.h"
#include "mxatomid.h"
#define FOR_MXOBJECTFACTORY_OBJECTS(X) \
X(MxPresenter) \
X(MxCompositePresenter) \
X(MxVideoPresenter) \
X(MxFlcPresenter) \
X(MxSmkPresenter) \
X(MxStillPresenter) \
X(MxWavePresenter) \
X(MxMIDIPresenter) \
X(MxEventPresenter) \
X(MxLoopingFlcPresenter) \
X(MxLoopingSmkPresenter) \
X(MxLoopingMIDIPresenter)
// VTABLE 0x100dc220
class MxObjectFactory : public MxCore
{
public:
MxObjectFactory();
virtual void *Create(const char *p_name); // vtable 0x14
virtual void Destroy(void *p_object); // vtable 0x18
private:
#define X(V) MxAtomId m_id##V;
FOR_MXOBJECTFACTORY_OBJECTS(X)
#undef X
};
#endif // MXOBJECTFACTORY_H