isle/LEGO1/lego/legoomni/src/common/legounksavedatawriter.cpp

86 lines
1.8 KiB
C++

#include "legounksavedatawriter.h"
#include "legogamestate.h"
#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(LegoUnkSaveDataWriter, 0x08)
DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108)
// GLOBAL: LEGO1 0x10104f20
LegoSaveDataEntry3 g_saveData3[66];
// STUB: LEGO1 0x10082a20
LegoUnkSaveDataWriter::LegoUnkSaveDataWriter()
{
// TODO
}
// STUB: LEGO1 0x100832a0
void LegoUnkSaveDataWriter::FUN_100832a0()
{
// TODO
}
// FUNCTION: LEGO1 0x10083310
MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_stream)
{
MxResult result = FAILURE;
// This should probably be a for loop but I can't figure out how to
// make it match as a for loop.
LegoSaveDataEntry3* entry = g_saveData3;
const LegoSaveDataEntry3* end = &g_saveData3[66];
while (TRUE) {
if (p_stream->Write(&entry->m_savePart1, 4) != SUCCESS) {
break;
}
if (p_stream->Write(&entry->m_savePart2, 4) != SUCCESS) {
break;
}
if (p_stream->Write(&entry->m_savePart3, 1) != SUCCESS) {
break;
}
if (p_stream->Write(&entry->m_currentFrame, 1) != SUCCESS) {
break;
}
if (p_stream->Write(&entry->m_savePart5, 1) != SUCCESS) {
break;
}
if (p_stream->Write(&entry->m_savePart6, 1) != SUCCESS) {
break;
}
if (p_stream->Write(&entry->m_savePart7, 1) != SUCCESS) {
break;
}
if (p_stream->Write(&entry->m_savePart8, 1) != SUCCESS) {
break;
}
if (p_stream->Write(&entry->m_savePart9, 1) != SUCCESS) {
break;
}
if (p_stream->Write(&entry->m_savePart10, 1) != SUCCESS) {
break;
}
if (++entry >= end) {
result = SUCCESS;
break;
}
}
return result;
}
// STUB: LEGO1 0x10083500
AutoROI* LegoUnkSaveDataWriter::FUN_10083500(char*, undefined4)
{
// TODO
// involves an STL map with a _Nil node at 0x100fc508
return NULL;
}
// STUB: LEGO1 0x10083db0
void LegoUnkSaveDataWriter::FUN_10083db0(LegoROI* p_roi)
{
// TODO
}