isle/LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp
Christian Semmler 434deecee4
Implement/match remaining LegoWorld functions (#526)
* Implement/match remaining LegoWorld functions

* Move functions

* Move function

* Fix function location

* Fix function return type
2024-02-04 18:33:37 +01:00

45 lines
693 B
C++

#include "legopathcontroller.h"
// STUB: LEGO1 0x10044f40
LegoPathController::LegoPathController()
{
// TODO
}
// STUB: LEGO1 0x10045880
void LegoPathController::VTable0x14()
{
// TODO
}
// STUB: LEGO1 0x10045b20
void LegoPathController::Destroy()
{
// TODO
}
// STUB: LEGO1 0x10045c10
MxResult LegoPathController::Tickle()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10046770
undefined4 LegoPathController::FUN_10046770(IslePathActor* p_actor)
{
return 0;
}
// STUB: LEGO1 0x10046b30
MxResult LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value)
{
return SUCCESS;
}
// STUB: LEGO1 0x10046be0
void LegoPathController::Enable(MxBool p_enable)
{
// TODO
}