isle/LEGO1/lego/legoomni/src/hospital/hospitalentity.cpp
Christian Semmler 1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00

40 lines
990 B
C++

#include "hospitalentity.h"
#include "act1state.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legogamestate.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(HospitalEntity, 0x68)
// FUNCTION: LEGO1 0x10015270
MxLong HospitalEntity::VTable0x50(MxParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
if (act1State->GetUnknown18() != 10) {
act1State->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
CurrentActor()->VTable0xe4();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_hospital);
AnimationManager()->FUN_10061010(0);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
return 1;
}