isle/LEGO1/lego/legoomni/src/police/police.cpp
Christian Semmler 19c771b85d
Implement/match LegoWorld::PresentersPending (#494)
* Implement/match LegoWorld::PresentersPending

* Rename functions
2024-01-27 21:18:35 +01:00

91 lines
1.7 KiB
C++

#include "police.h"
#include "jukebox.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "mxnotificationmanager.h"
DECOMP_SIZE_ASSERT(Police, 0x110)
// FUNCTION: LEGO1 0x1005e130
Police::Police()
{
m_policeState = NULL;
m_unk0x10c = 0;
NotificationManager()->Register(this);
}
// STUB: LEGO1 0x1005e1d0
MxBool Police::VTable0x5c()
{
// TODO
return FALSE;
}
// FUNCTION: LEGO1 0x1005e320
Police::~Police()
{
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
ControlManager()->Unregister(this);
InputManager()->UnRegister(this);
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x1005e3e0
MxResult Police::Create(MxDSAction& p_dsAction)
{
MxResult ret = LegoWorld::Create(p_dsAction);
if (ret == SUCCESS) {
InputManager()->SetWorld(this);
ControlManager()->Register(this);
}
SetIsWorldActive(FALSE);
InputManager()->Register(this);
LegoGameState* gameState = GameState();
PoliceState* policeState = (PoliceState*) gameState->GetState("PoliceState");
if (!policeState) {
policeState = (PoliceState*) gameState->CreateState("PoliceState");
}
m_policeState = policeState;
GameState()->SetUnknown424(0x22);
GameState()->FUN_1003a720(0);
return ret;
}
// STUB: LEGO1 0x1005e480
MxLong Police::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x1005e530
void Police::ReadyWorld()
{
LegoWorld::ReadyWorld();
PlayMusic(JukeBox::e_policeStation);
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
}
// STUB: LEGO1 0x1005e740
void Police::VTable0x68(MxBool p_add)
{
// TODO
}
// STUB: LEGO1 0x1005e790
MxBool Police::VTable0x64()
{
// TODO
return FALSE;
}