isle/LEGO1/lego/legoomni/src/audio/lego3dsound.cpp
Christian Semmler 828b35e9d2
Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 (#987)
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60

* Update names

* Update
2024-06-02 17:09:09 +02:00

313 lines
6.8 KiB
C++

#include "lego3dsound.h"
#include "legoactor.h"
#include "legocharactermanager.h"
#include "legosoundmanager.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxomni.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(Lego3DSound, 0x30)
// FUNCTION: LEGO1 0x10011630
Lego3DSound::Lego3DSound()
{
Init();
}
// FUNCTION: LEGO1 0x10011670
Lego3DSound::~Lego3DSound()
{
Destroy();
}
// FUNCTION: LEGO1 0x10011680
void Lego3DSound::Init()
{
m_ds3dBuffer = NULL;
m_roi = NULL;
m_positionROI = NULL;
m_actor = NULL;
m_enabled = FALSE;
m_isActor = FALSE;
m_volume = 79;
}
// FUNCTION: LEGO1 0x100116a0
// FUNCTION: BETA10 0x10039647
MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name, MxS32 p_volume)
{
m_volume = p_volume;
if (MxOmni::IsSound3D()) {
p_directSoundBuffer->QueryInterface(IID_IDirectSound3DBuffer, (LPVOID*) &m_ds3dBuffer);
if (m_ds3dBuffer == NULL) {
return FAILURE;
}
m_ds3dBuffer->SetMinDistance(15.0f, DS3D_IMMEDIATE);
m_ds3dBuffer->SetMaxDistance(100.0f, DS3D_IMMEDIATE);
m_ds3dBuffer->SetPosition(0.0f, 0.0f, -40.0f, DS3D_IMMEDIATE);
m_ds3dBuffer->SetConeOutsideVolume(-10000, DS3D_IMMEDIATE);
}
if (m_ds3dBuffer == NULL || p_name == NULL) {
return SUCCESS;
}
if (CharacterManager()->IsActor(p_name)) {
m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
m_enabled = m_isActor = TRUE;
}
else {
m_roi = FindROI(p_name);
}
if (m_roi == NULL) {
m_roi = CharacterManager()->CreateAutoROI(NULL, p_name, TRUE);
if (m_roi != NULL) {
m_enabled = TRUE;
}
}
if (m_roi == NULL) {
return SUCCESS;
}
if (m_isActor) {
m_positionROI = m_roi->FindChildROI("head", m_roi);
}
else {
m_positionROI = m_roi;
}
if (MxOmni::IsSound3D()) {
const float* position = m_positionROI->GetWorldPosition();
m_ds3dBuffer->SetPosition(position[0], position[1], position[2], DS3D_IMMEDIATE);
}
LegoEntity* entity = m_roi->GetEntity();
if (entity != NULL && entity->IsA("LegoActor") && ((LegoActor*) entity)->GetSoundFrequencyFactor() != 0.0f) {
m_actor = ((LegoActor*) entity);
}
p_directSoundBuffer->GetFrequency(&m_dwFrequency);
if (m_actor != NULL) {
m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
if (m_frequencyFactor != 0.0) {
p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10011880
void Lego3DSound::Destroy()
{
if (m_ds3dBuffer) {
m_ds3dBuffer->Release();
m_ds3dBuffer = NULL;
}
if (m_enabled && m_roi && CharacterManager()) {
if (m_isActor) {
CharacterManager()->ReleaseActor(m_roi);
}
else {
CharacterManager()->ReleaseAutoROI(m_roi);
}
}
Init();
}
// FUNCTION: LEGO1 0x100118e0
// FUNCTION: BETA10 0x10039a2a
MxU32 Lego3DSound::UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer)
{
MxU32 updated = FALSE;
if (m_positionROI != NULL) {
const float* position = m_positionROI->GetWorldPosition();
ViewROI* pov = VideoManager()->GetViewROI();
assert(pov);
const float* povPosition = pov->GetWorldPosition();
float distance = DISTSQRD3(povPosition, position);
if (distance > 10000.0f) {
return FALSE;
}
if (m_ds3dBuffer != NULL) {
m_ds3dBuffer->SetPosition(position[0], position[1], position[2], DS3D_IMMEDIATE);
}
else {
MxS32 newVolume = m_volume;
if (distance < 100.0f) {
newVolume = m_volume;
}
else if (distance < 400.0f) {
newVolume *= 0.4;
}
else if (distance < 3600.0f) {
newVolume *= 0.1;
}
else if (distance < 10000.0f) {
newVolume = 0;
}
newVolume = newVolume * SoundManager()->GetVolume() / 100;
newVolume = SoundManager()->GetAttenuation(newVolume);
p_directSoundBuffer->SetVolume(newVolume);
}
updated = TRUE;
}
if (m_actor != NULL) {
if (abs(m_frequencyFactor - m_actor->GetSoundFrequencyFactor()) > 0.0001) {
m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
updated = TRUE;
}
}
return updated;
}
// FUNCTION: LEGO1 0x10011a60
// FUNCTION: BETA10 0x10039d04
void Lego3DSound::FUN_10011a60(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name)
{
assert(p_directSoundBuffer);
if (p_name == NULL) {
if (m_ds3dBuffer != NULL) {
m_ds3dBuffer->SetMode(DS3DMODE_DISABLE, DS3D_IMMEDIATE);
}
}
else {
if (CharacterManager()->IsActor(p_name)) {
m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
m_enabled = m_isActor = TRUE;
}
else {
m_roi = FindROI(p_name);
}
if (m_roi == NULL) {
m_roi = CharacterManager()->CreateAutoROI(NULL, p_name, TRUE);
if (m_roi != NULL) {
m_enabled = TRUE;
}
}
if (m_roi == NULL) {
return;
}
if (m_isActor) {
m_positionROI = m_roi->FindChildROI("head", m_roi);
}
else {
m_positionROI = m_roi;
}
if (m_ds3dBuffer != NULL) {
DWORD dwMode;
m_ds3dBuffer->GetMode(&dwMode);
if (dwMode & DS3DMODE_DISABLE) {
m_ds3dBuffer->SetMode(DS3DMODE_NORMAL, DS3D_IMMEDIATE);
}
const float* position = m_positionROI->GetWorldPosition();
m_ds3dBuffer->SetPosition(position[0], position[1], position[2], DS3D_IMMEDIATE);
}
else {
const float* position = m_positionROI->GetWorldPosition();
ViewROI* pov = VideoManager()->GetViewROI();
if (pov != NULL) {
const float* povPosition = pov->GetWorldPosition();
float distance = DISTSQRD3(povPosition, position);
MxS32 newVolume;
if (distance < 100.0f) {
newVolume = m_volume;
}
else if (distance < 400.0f) {
newVolume = m_volume * 0.4;
}
else if (distance < 3600.0f) {
newVolume = m_volume * 0.1;
}
else {
newVolume = 0;
}
newVolume = newVolume * SoundManager()->GetVolume() / 100;
newVolume = SoundManager()->GetAttenuation(newVolume);
p_directSoundBuffer->SetVolume(newVolume);
}
}
LegoEntity* entity = m_roi->GetEntity();
if (entity != NULL && entity->IsA("LegoActor") && ((LegoActor*) entity)->GetSoundFrequencyFactor() != 0.0f) {
m_actor = ((LegoActor*) entity);
}
p_directSoundBuffer->GetFrequency(&m_dwFrequency);
if (m_actor != NULL) {
m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
if (m_frequencyFactor != 0.0) {
p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
}
}
}
}
// FUNCTION: LEGO1 0x10011ca0
void Lego3DSound::Reset()
{
if (m_enabled && m_roi && CharacterManager()) {
if (m_isActor) {
CharacterManager()->ReleaseActor(m_roi);
}
else {
CharacterManager()->ReleaseAutoROI(m_roi);
}
}
m_roi = NULL;
m_positionROI = NULL;
m_actor = NULL;
}
// FUNCTION: LEGO1 0x10011cf0
MxS32 Lego3DSound::SetDistance(MxS32 p_min, MxS32 p_max)
{
if (MxOmni::IsSound3D()) {
if (m_ds3dBuffer == NULL) {
return -1;
}
m_ds3dBuffer->SetMinDistance(p_min, DS3D_IMMEDIATE);
m_ds3dBuffer->SetMaxDistance(p_max, DS3D_IMMEDIATE);
return 0;
}
return 1;
}