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30 lines
467 B
C++
30 lines
467 B
C++
#include "legostate.h"
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DECOMP_SIZE_ASSERT(LegoState, 0x08);
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// FUNCTION: LEGO1 0x10005f40
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LegoState::~LegoState()
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{
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}
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// FUNCTION: LEGO1 0x10005f90
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MxBool LegoState::VTable0x14()
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{
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return TRUE;
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}
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// FUNCTION: LEGO1 0x10005fa0
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MxBool LegoState::SetFlag()
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{
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return FALSE;
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}
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// FUNCTION: LEGO1 0x10005fb0
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MxResult LegoState::VTable0x1c(LegoFile* p_legoFile)
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{
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if (p_legoFile->IsWriteMode()) {
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p_legoFile->FUN_10006030(this->ClassName());
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}
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return SUCCESS;
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}
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