isle/LEGO1/islepathactor.cpp
2023-12-12 09:47:06 -05:00

75 lines
1.0 KiB
C++

#include "islepathactor.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
// Probably in header
// STUB: LEGO1 0x10002df0
void IslePathActor::VTable0xd0()
{
// TODO
}
// STUB: LEGO1 0x10002e00
void IslePathActor::VTable0xdc()
{
// TODO
}
// STUB: LEGO1 0x10002e70
void IslePathActor::VTable0xcc()
{
// TODO
}
// STUB: LEGO1 0x10002e80
void IslePathActor::VTable0xd4()
{
// TODO
}
// STUB: LEGO1 0x10002e90
void IslePathActor::VTable0xd8()
{
// TODO
}
// End header
// FUNCTION: LEGO1 0x1001a200
IslePathActor::IslePathActor()
{
this->m_world = NULL;
this->m_unk0x13c = 6.0;
this->m_unk0x15c = 1.0;
this->m_unk0x158 = 0;
}
// FUNCTION: LEGO1 0x1001a280
MxResult IslePathActor::Create(MxDSObject& p_dsObject)
{
return MxEntity::Create(p_dsObject);
}
// STUB: LEGO1 0x1001a350
void IslePathActor::VTable0xe0()
{
// TODO
}
// STUB: LEGO1 0x1001a3f0
void IslePathActor::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x1001b2a0
void IslePathActor::VTable0xe8(MxU32, MxBool, MxU8)
{
// TODO
}
// STUB: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec()
{
// TODO
}