isle/LEGO1/legoentity.cpp
Cydra 068e37040a Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference
2023-06-21 14:24:59 +02:00

25 lines
420 B
C++

#include "legoentity.h"
// OFFSET: LEG01 0x100f0064
static char* g_legoEntityClassName = "LegoEntity";
// OFFSET: LEGO1 0x100105f0
LegoEntity::LegoEntity()
{
// TODO
}
// OFFSET: LEGO1 0x1000c2f0
const char *LegoEntity::GetClassName() const
{
return g_legoEntityClassName;
}
// OFFSET: LEGO1 0x1000c300
MxBool LegoEntity::IsClass(const char *name) const
{
// TODO
return MxBool();
}