mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-12 03:01:17 +00:00
25 lines
420 B
C++
25 lines
420 B
C++
#include "legoentity.h"
|
|
|
|
// OFFSET: LEG01 0x100f0064
|
|
static char* g_legoEntityClassName = "LegoEntity";
|
|
|
|
// OFFSET: LEGO1 0x100105f0
|
|
LegoEntity::LegoEntity()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x1000c2f0
|
|
const char *LegoEntity::GetClassName() const
|
|
{
|
|
return g_legoEntityClassName;
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x1000c300
|
|
MxBool LegoEntity::IsClass(const char *name) const
|
|
{
|
|
// TODO
|
|
|
|
return MxBool();
|
|
}
|