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* Clear unknowns in `LegoAnimPresenter`, `LegoLocomotionAnimPresenter` and `LegoHideAnimPresenter` * Clear visibility unknowns in animation presenters --------- Co-authored-by: Florian Kaiser <mail@floriankaiser.org> Co-authored-by: Christian Semmler <mail@csemmler.com>
429 lines
17 KiB
C++
429 lines
17 KiB
C++
#ifndef LEGOANIMPRESENTER_H
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#define LEGOANIMPRESENTER_H
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#include "legoroilist.h"
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#include "legoroimaplist.h"
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#include "mxatom.h"
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#include "mxvideopresenter.h"
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class LegoAnim;
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class LegoWorld;
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class LegoPathBoundary;
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class MxMatrix;
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class Vector3;
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struct LegoAnimStructComparator {
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MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmp(p_a, p_b) < 0; }
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};
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struct LegoAnimSubstComparator {
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MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmp(p_a, p_b) < 0; }
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};
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// SIZE 0x08
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struct LegoAnimStruct {
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LegoROI* m_roi; // 0x00
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MxU32 m_index; // 0x04
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};
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typedef map<const char*, LegoAnimStruct, LegoAnimStructComparator> LegoAnimStructMap;
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typedef map<const char*, const char*, LegoAnimSubstComparator> LegoAnimSubstMap;
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// VTABLE: LEGO1 0x100d90c8
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// VTABLE: BETA10 0x101baf90
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// SIZE 0xbc
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class LegoAnimPresenter : public MxVideoPresenter {
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public:
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enum {
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c_hideOnStop = 0x01,
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c_mustSucceed = 0x02
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};
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LegoAnimPresenter();
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~LegoAnimPresenter() override;
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// FUNCTION: BETA10 0x10055300
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f071c
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return "LegoAnimPresenter";
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}
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// FUNCTION: LEGO1 0x10068530
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// FUNCTION: BETA10 0x100552d0
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const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x10068540
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoAnimPresenter::ClassName()) || MxVideoPresenter::IsA(p_name);
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}
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void ReadyTickle() override; // vtable+0x18
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void StartingTickle() override; // vtable+0x1c
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void StreamingTickle() override; // vtable+0x20
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void DoneTickle() override; // vtable+0x2c
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void ParseExtra() override; // vtable+0x30
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MxResult AddToManager() override; // vtable+0x34
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void Destroy() override; // vtable+0x38
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MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c
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void EndAction() override; // vtable+0x40
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void PutFrame() override; // vtable+0x6c
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virtual MxResult CreateAnim(MxStreamChunk* p_chunk); // vtable+0x88
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virtual void AddToWorld(); // vtable+0x8c
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virtual void RemoveFromWorld(); // vtable+0x90
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virtual MxU32 Intersect(
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Vector3& p_rayOrigin,
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Vector3& p_rayDirection,
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float p_rayLength,
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float p_radius,
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Vector3& p_intersectionPoint
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); // vtable+0x94
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virtual MxResult AddActors(LegoPathBoundary* p_boundary); // vtable+0x98
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// FUNCTION: LEGO1 0x1000c990
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virtual LegoROI** GetROIMap(MxU32& p_roiMapSize)
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{
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p_roiMapSize = m_roiMapSize;
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return m_roiMap;
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} // vtable+0x9c
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virtual void SetTransform(Matrix4& p_matrix); // vtable+0xa0
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MxResult GetTransforms(MxMatrix*& p_matrix, float p_time);
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MxResult CopyTransform(LegoROI* p_roi);
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void ApplyFinishedTransform();
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const char* GetActionObjectName();
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void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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// FUNCTION: BETA10 0x1005aad0
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void SetRoiTransformApplied() { m_roiTransformApplied = 1; }
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// FUNCTION: BETA10 0x1005ab00
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void SetRoiTransform(Matrix4* p_roiTransform) { m_roiTransform = p_roiTransform; }
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LegoAnim* GetAnimation() { return m_anim; }
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protected:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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LegoChar* GetActorName(const LegoChar* p_name);
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void CreateManagedActors();
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void CreateSceneROIs();
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LegoChar* GetVariableOrIdentity(const LegoChar* p_varName, const LegoChar* p_prefix);
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LegoBool AppendROIToScene(const CompoundObject& p_rois, const LegoChar* p_varName);
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LegoROI* FindROI(const LegoChar* p_name);
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void BuildROIMap();
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void UpdateStructMapAndROIIndex(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi);
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void UpdateStructMapAndROIIndexForNode(
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LegoAnimStructMap& p_map,
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LegoAnimNodeData* p_data,
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const LegoChar* p_key,
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LegoROI* p_roi
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);
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void ReleaseManagedActors();
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void AppendManagedActors();
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LegoBool VerifyAnimationTree();
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MxBool VerifyAnimationNode(LegoTreeNode* p_node, LegoROI* p_roi);
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void SubstituteVariables();
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void ApplyTransform(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
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void ApplyTransformWithVisibilityAndCam(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
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void SetDisabled(MxBool p_disabled);
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LegoAnim* m_anim; // 0x64
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LegoROI** m_roiMap; // 0x68
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MxU32 m_roiMapSize; // 0x6c
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LegoROIList* m_sceneROIs; // 0x70
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LegoROIList* m_managedActors; // 0x74
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Matrix4* m_transform; // 0x78
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MxU32 m_flags; // 0x7c
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LegoWorld* m_currentWorld; // 0x80
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MxAtomId m_worldAtom; // 0x84
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MxS32 m_worldId; // 0x88
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LegoROI** m_ptAtCamROI; // 0x8c
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char** m_ptAtCamNames; // 0x90
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MxU8 m_ptAtCamCount; // 0x94
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MxBool m_animationFinished; // 0x95
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MxBool m_localActors; // 0x96
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undefined m_unk0x97; // 0x97
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LegoAnimSubstMap* m_substMap; // 0x98
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MxS16 m_roiTransformApplied; // 0x9c
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Matrix4* m_roiTransform; // 0xa0
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// SYNTHETIC: LEGO1 0x10068650
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// LegoAnimPresenter::`scalar deleting destructor'
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public:
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float m_boundingRadius; // 0xa4
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Mx3DPointFloat m_centerPoint; // 0xa8
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};
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// VTABLE: LEGO1 0x100d4900
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// SIZE 0xc0
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class LegoLoopingAnimPresenter : public LegoAnimPresenter {
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public:
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// FUNCTION: BETA10 0x1005c6f0
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f0700
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return "LegoLoopingAnimPresenter";
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}
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// FUNCTION: LEGO1 0x1000c9a0
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// FUNCTION: BETA10 0x1005c6c0
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const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x1000c9b0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || LegoAnimPresenter::IsA(p_name);
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}
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void StreamingTickle() override; // vtable+0x20
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void PutFrame() override; // vtable+0x6c
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// SYNTHETIC: LEGO1 0x1006d000
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// LegoLoopingAnimPresenter::~LegoLoopingAnimPresenter
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// SYNTHETIC: LEGO1 0x1000f440
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// LegoLoopingAnimPresenter::`scalar deleting destructor'
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private:
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undefined4 m_unk0xbc; // 0xbc
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};
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class LegoAnimActor;
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// VTABLE: LEGO1 0x100d9170
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// SIZE 0xd8
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class LegoLocomotionAnimPresenter : public LegoLoopingAnimPresenter {
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public:
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LegoLocomotionAnimPresenter();
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~LegoLocomotionAnimPresenter() override;
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// FUNCTION: BETA10 0x1005c4e0
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f06e4
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return "LegoLocomotionAnimPresenter";
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}
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// FUNCTION: LEGO1 0x1006ce50
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// FUNCTION: BETA10 0x1005c4b0
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const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x1006ce60
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || LegoLoopingAnimPresenter::IsA(p_name);
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}
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void ReadyTickle() override; // vtable+0x18
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void StartingTickle() override; // vtable+0x1c
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void StreamingTickle() override; // vtable+0x20
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MxResult AddToManager() override; // vtable+0x34
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void Destroy() override; // vtable+0x38
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void EndAction() override; // vtable+0x40
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void PutFrame() override; // vtable+0x6c
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MxResult CreateAnim(MxStreamChunk* p_chunk) override; // vtable+0x88
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void CreateROIAndBuildMap(LegoAnimActor* p_actor, MxFloat p_worldSpeed);
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void DecrementWorldRefCounter()
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{
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if (m_worldRefCounter) {
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--m_worldRefCounter;
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}
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}
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MxS16 GetWorldRefCounter() { return m_worldRefCounter; }
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// SYNTHETIC: LEGO1 0x1006cfe0
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// LegoLocomotionAnimPresenter::`scalar deleting destructor'
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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undefined4 m_unk0xc0; // 0xc0
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undefined4* m_unk0xc4; // 0xc4
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LegoROIMapList* m_roiMapList; // 0xc8
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MxS32 m_unk0xcc; // 0xcc
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MxS32 m_unk0xd0; // 0xd0
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MxS16 m_worldRefCounter; // 0xd4
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};
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class LegoPathBoundary;
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struct LegoHideAnimStructComparator {
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MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmp(p_a, p_b) < 0; }
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};
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// SIZE 0x08
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struct LegoHideAnimStruct {
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LegoPathBoundary* m_boundary; // 0x00
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MxU32 m_index; // 0x04
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};
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typedef map<const char*, LegoHideAnimStruct, LegoHideAnimStructComparator> LegoHideAnimStructMap;
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// VTABLE: LEGO1 0x100d9278
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// SIZE 0xc4
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class LegoHideAnimPresenter : public LegoLoopingAnimPresenter {
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public:
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LegoHideAnimPresenter();
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~LegoHideAnimPresenter() override;
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// FUNCTION: LEGO1 0x1006d860
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void AddToWorld() override {} // vtable+0x8c
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// FUNCTION: LEGO1 0x1006d870
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void RemoveFromWorld() override {} // vtable+0x90
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// FUNCTION: BETA10 0x1005d4a0
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f06cc
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return "LegoHideAnimPresenter";
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}
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// FUNCTION: LEGO1 0x1006d880
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// FUNCTION: BETA10 0x1005d470
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const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x1006d890
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || LegoAnimPresenter::IsA(p_name);
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}
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void ReadyTickle() override; // vtable+0x18
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void StartingTickle() override; // vtable+0x18
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MxResult AddToManager() override; // vtable+0x34
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void Destroy() override; // vtable+0x38
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void EndAction() override; // vtable+0x40
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void PutFrame() override; // vtable+0x6c
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void ApplyVisibility(LegoTime p_time);
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// SYNTHETIC: LEGO1 0x1006d9d0
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// LegoHideAnimPresenter::`scalar deleting destructor'
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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void ApplyVisibility(LegoTreeNode* p_node, LegoTime p_time);
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void AssignIndiciesWithMap();
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void BuildMap(LegoHideAnimStructMap& p_map, LegoTreeNode* p_node);
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void CheckedAdd(
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LegoHideAnimStructMap& p_map,
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LegoAnimNodeData* p_data,
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const char* p_name,
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LegoPathBoundary* p_boundary
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);
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LegoPathBoundary** m_boundaryMap; // 0xc0
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x100689c0
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// map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::~map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >
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// TEMPLATE: LEGO1 0x10068a10
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::~_Tree<char const *,pair<char const * const,char const *>,map
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// TEMPLATE: LEGO1 0x10068ae0
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10068b20
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::erase
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// TEMPLATE: LEGO1 0x10068f70
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::_Erase
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// TEMPLATE: LEGO1 0x10069d80
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::~_Tree<char const *,pair<char const * const,LegoAni
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// TEMPLATE: LEGO1 0x10069e50
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10069e90
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::erase
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// TEMPLATE: LEGO1 0x1006a2e0
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Erase
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// TEMPLATE: LEGO1 0x1006a320
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// Map<char const *,LegoAnimStruct,LegoAnimStructComparator>::~Map<char const *,LegoAnimStruct,LegoAnimStructComparator>
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// TEMPLATE: LEGO1 0x1006a370
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// map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::~map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >
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// TEMPLATE: LEGO1 0x1006a750
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x1006a7a0
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Insert
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// TEMPLATE: LEGO1 0x1006c1b0
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x1006c200
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::_Insert
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// TEMPLATE: LEGO1 0x1006c4b0
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// list<char *,allocator<char *> >::~list<char *,allocator<char *> >
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// TEMPLATE: LEGO1 0x1006c520
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// List<char *>::~List<char *>
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// GLOBAL: LEGO1 0x100f7680
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::_Nil
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// GLOBAL: LEGO1 0x100f7688
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Nil
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// TEMPLATE: LEGO1 0x1006ddb0
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// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::~_Tree<char const *,pair<ch
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// TEMPLATE: LEGO1 0x1006de80
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// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x1006dec0
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// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::erase
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// TEMPLATE: LEGO1 0x1006e310
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// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Erase
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// TEMPLATE: LEGO1 0x1006e350
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// Map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator>::~Map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator>
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// TEMPLATE: LEGO1 0x1006e3a0
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// map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::~map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >
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// TEMPLATE: LEGO1 0x1006e6d0
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// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x1006e720
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// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Insert
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// GLOBAL: LEGO1 0x100f768c
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// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Nil
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// clang-format on
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#endif // LEGOANIMPRESENTER_H
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