#include "islepathactor.h" // OFFSET: LEGO1 0x10001e60 IslePathActor::IslePathActor() { // TODO } // OFFSET: LEGO1 0x1001b5b0 void IslePathActor::VTable0xec(undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, void *, char) { // TODO }