#include "racestate.h" // OFFSET: LEGO1 0x10015f30 STUB RaceState::RaceState() { // TODO } // OFFSET: LEGO1 0x10016280 RaceStateEntry *RaceState::GetState(MxU8 id) { for (MxU16 i = 0; i < 5; i++) { if (m_state[i].m_id == id) return m_state + i; } return NULL; }