#ifndef LEGOWORLD_H #define LEGOWORLD_H #include "legoentity.h" #include "legocameracontroller.h" // VTABLE 0x100d6280 // SIZE 0xf8 class LegoWorld : public LegoEntity { public: __declspec(dllexport) LegoWorld(); __declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0 // OFFSET: LEGO1 0x1001d690 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x100f0058 return "LegoWorld"; } // OFFSET: LEGO1 0x1001d6a0 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, LegoWorld::ClassName()) || LegoEntity::IsA(name); } virtual void Stop(); //vtable+50 virtual MxBool VTable0x5c(); // vtable+5c virtual void VTable0x60(); // vtable+60 virtual void VTable0x68(MxBool p_add); // vtable+68 MxResult SetAsCurrentWorld(MxDSObject& p_object); protected: undefined unk68[0x30]; LegoCameraController *camera; undefined unk9c[0x5a]; undefined unkf6; undefined unkf7; }; void FUN_10015820(MxU32 p_1, MxU32 p_2); void FUN_10015910(MxU32 p_1); void SetIsWorldActive(MxBool p_active); #endif // LEGOWORLD_H