#ifndef LEGOPATHACTOR_H #define LEGOPATHACTOR_H #include "legoactor.h" #include "misc/legospline.h" #include "mxtypes.h" struct LegoEdge; struct LegoNamedPlane; class LegoPathBoundary; class LegoPathController; struct LegoPathEdgeContainer; struct LegoOrientedEdge; class LegoWEEdge; extern MxLong g_timeLastHitSoundPlayed; extern const char* g_strHIT_WALL_SOUND; // VTABLE: LEGO1 0x100d6e28 // VTABLE: BETA10 0x101bdc08 // SIZE 0x154 class LegoPathActor : public LegoActor { public: enum ActorState { // States c_initial = 0, c_ready = 1, c_hit = 2, c_hitAnimation = 3, c_disabled = 4, c_maxState = 255, // Flags c_noCollide = 0x100 }; LegoPathActor(); ~LegoPathActor() override; void ParseAction(char* p_extra) override; // vtable+0x20 virtual MxS32 CheckIntersections( Vector3& p_rayOrigin, Vector3& p_rayEnd, Vector3& p_intersectionPoint ); // vtable+0x68 virtual MxU32 CheckPresenterAndActorIntersections( LegoPathBoundary* p_boundary, Vector3& p_rayOrigin, Vector3& p_rayDirection, float p_rayLength, float p_radius, Vector3& p_intersectionPoint ); // vtable+0x6c virtual void Animate(float p_time); // vtable+0x70 virtual void ApplyTransform(Matrix4& p_transform); // vtable+0x74 // FUNCTION: LEGO1 0x10002d20 // FUNCTION: BETA10 0x1000f500 virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78 // FUNCTION: LEGO1 0x10002d30 // FUNCTION: BETA10 0x1000f530 virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c virtual MxResult SetSpline( const Vector3& p_start, Vector3& p_tangentAtStart, Vector3& p_end, Vector3& p_tangentAtEnd ); // vtable+0x80 virtual MxResult SetTransformAndDestinationFromPoints( LegoPathBoundary* p_boundary, float p_time, Vector3& p_start, Vector3& p_direction, LegoOrientedEdge* p_destEdge, float p_destScale ); // vtable+0x84 virtual MxResult SetTransformAndDestinationFromEdge( LegoPathBoundary* p_boundary, float p_time, LegoEdge& p_srcEdge, float p_srcScale, LegoOrientedEdge& p_destEdge, float p_destScale ); // vtable+0x88 virtual MxS32 CalculateTransform(float p_time, Matrix4& p_transform); // vtable+0x8c // FUNCTION: LEGO1 0x10002d40 // FUNCTION: BETA10 0x1000f560 virtual MxU32 StepState(float, Matrix4&) { return FALSE; } // vtable+0x90 // FUNCTION: LEGO1 0x10002d50 // FUNCTION: BETA10 0x1000f800 virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94 virtual void SwitchBoundary( LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_scale ); // vtable+0x98 virtual MxResult CalculateSpline(); // vtable+0x9c // FUNCTION: LEGO1 0x10002d60 // FUNCTION: BETA10 0x1000f820 virtual MxS32 NextTargetLocation() { return 0; } // vtable+0xa0 virtual void GetWalkingBehavior(MxBool& p_countCounterclockWise, MxS32& p_selectedEdgeIndex); // vtable+0xa4 virtual void ApplyLocal2World(); // vtable+0xa8 // FUNCTION: LEGO1 0x10002d70 // FUNCTION: BETA10 0x1000f580 virtual void SetMaxLinearVel(MxFloat p_maxLinearVel) { m_maxLinearVel = p_maxLinearVel; } // vtable+0xac // FUNCTION: LEGO1 0x10002d80 // FUNCTION: BETA10 0x1000f5b0 virtual MxFloat GetMaxLinearVel() { return m_maxLinearVel; } // vtable+0xb0 // FUNCTION: LEGO1 0x10002d90 // FUNCTION: BETA10 0x1000f5e0 virtual MxFloat GetWallHitDirectionFactor() { return m_wallHitDirectionFactor; } // vtable+0xb4 // FUNCTION: LEGO1 0x10002da0 // FUNCTION: BETA10 0x1000f610 virtual MxFloat GetWallHitDampening() { return m_wallHitDampening; } // vtable+0xb8 // FUNCTION: LEGO1 0x10002db0 // FUNCTION: BETA10 0x1000f640 virtual void SetWallHitDirectionFactor(MxFloat p_wallHitDirectionFactor) { m_wallHitDirectionFactor = p_wallHitDirectionFactor; } // vtable+0xbc // FUNCTION: LEGO1 0x10002dc0 // FUNCTION: BETA10 0x1000f670 virtual void SetWallHitDampening(MxFloat p_wallHitDampening) { m_wallHitDampening = p_wallHitDampening; } // vtable+0xc0 // FUNCTION: LEGO1 0x10002dd0 // FUNCTION: BETA10 0x1000f6a0 virtual void VTable0xc4() {} // vtable+0xc4 // FUNCTION: LEGO1 0x10002de0 virtual void SetCanRotate(MxU8 p_canRotate) { m_canRotate = p_canRotate; } // vtable+0xc8 // FUNCTION: LEGO1 0x1000c430 // FUNCTION: BETA10 0x10012790 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0114 return "LegoPathActor"; } // FUNCTION: LEGO1 0x1000c440 // FUNCTION: BETA10 0x100124c0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name); } // FUNCTION: BETA10 0x1001ca40 LegoPathBoundary* GetBoundary() { return m_boundary; } // FUNCTION: BETA10 0x1001c860 MxU32 GetActorState() { return m_actorState; } LegoPathController* GetController() { return m_pathController; } MxBool GetCollideBox() { return m_collideBox; } MxFloat GetTransformTime() { return m_transformTime; } MxFloat GetActorTime() { return m_actorTime; } void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; } // FUNCTION: BETA10 0x10013430 void SetActorState(MxU32 p_actorState) { m_actorState = p_actorState; } void SetController(LegoPathController* p_pathController) { m_pathController = p_pathController; } void SetTransformTime(MxFloat p_transformTime) { m_transformTime = p_transformTime; } void SetActorTime(MxFloat p_actorTime) { m_actorTime = p_actorTime; } void UpdatePlane(LegoNamedPlane& p_namedPlane); void PlaceActor(LegoNamedPlane& p_namedPlane); // SYNTHETIC: LEGO1 0x1002d800 // SYNTHETIC: BETA10 0x100b04d0 // LegoPathActor::`scalar deleting destructor' protected: inline MxU32 CheckIntersectionBothFaces( list& p_checkedBoundaries, LegoPathBoundary* p_boundary, Vector3& p_rayOrigin, Vector3& p_rayDirection, float p_rayLength, float p_radius, Vector3& p_intersectionPoint, MxS32 p_depth ); MxFloat m_BADuration; // 0x78 MxFloat m_traveledDistance; // 0x7c MxFloat m_actorTime; // 0x80 MxFloat m_transformTime; // 0x84 LegoPathBoundary* m_boundary; // 0x88 LegoSpline m_spline; // 0x8c MxU32 m_actorState; // 0xdc LegoOrientedEdge* m_destEdge; // 0xe0 MxFloat m_destScale; // 0xe4 MxBool m_collideBox; // 0xe8 MxBool m_finishedTravel; // 0xe9 MxBool m_userNavFlag; // 0xea MxMatrix m_local2World; // 0xec LegoPathEdgeContainer* m_grec; // 0x134 LegoPathController* m_pathController; // 0x138 MxFloat m_maxLinearVel; // 0x13c MxFloat m_wallHitDirectionFactor; // 0x140 MxFloat m_wallHitDampening; // 0x144 MxU8 m_canRotate; // 0x148 MxS32 m_lastRotationAngle; // 0x14c MxFloat m_linearRotationRatio; // 0x150 }; // FUNCTION: LEGO1 0x1002edd0 // LegoPathActor::CheckIntersectionBothFaces // TEMPLATE: LEGO1 0x10018b70 // List::~List // TEMPLATE: LEGO1 0x10018bc0 // list >::~list > // TEMPLATE: LEGO1 0x1002ef10 // list >::~list > // TEMPLATE: LEGO1 0x1002ef80 // list >::insert // TEMPLATE: LEGO1 0x1002efd0 // List::~List #endif // LEGOPATHACTOR_H