#include "mxpalette.h" // OFFSET: LEGO1 0x100bee30 MxPalette::MxPalette() { this->m_overrideSkyColor = FALSE; this->m_palette = NULL; GetDefaultPalette(this->m_entries); this->m_skyColor = this->m_entries[141]; } // OFFSET: LEGO1 100bef90 MxPalette::~MxPalette() { if (m_palette) { m_palette->Release(); } } // OFFSET: LEGO1 0x100bf390 void MxPalette::ApplySystemEntriesToPalette(LPPALETTEENTRY p_entries) { // FIXME: incomplete HDC hdc = GetDC(NULL); int rastercaps = GetDeviceCaps(hdc, RASTERCAPS); int sizepalettecaps; if ((rastercaps & RC_PALETTE) != 0) { sizepalettecaps = GetDeviceCaps(hdc, SIZEPALETTE); if(sizepalettecaps = 256) { GetSystemPaletteEntries(hdc,0,10,p_entries); GetSystemPaletteEntries(hdc,246,10,p_entries + 0xf6); ReleaseDC(NULL, hdc); } } // FIXME: we get g_defaultPalette here, we need to define that, then we cna do the memcpy's } // OFFSET: LEGO1 100bf0b0 MxPalette* MxPalette::Clone() { // FIXME: doesnt match MxPalette *pal = (MxPalette *) malloc(0x414); if(pal != NULL) { GetEntries(pal->m_entries); pal->m_overrideSkyColor = m_overrideSkyColor; } return pal; } // OFFSET: LEGO1 0x100beed0 MxPalette* MxPalette::FromBitmapPalette(RGBQUAD* p_bmp) { // FIXME: Incomplete this->m_overrideSkyColor = FALSE; ApplySystemEntriesToPalette(this->m_entries); memcpy(this->m_entries + 10, &p_bmp[10], 246); this->m_skyColor = this->m_entries[141]; return this; } // OFFSET: LEGO1 0x100bf150 MxResult MxPalette::GetEntries(LPPALETTEENTRY p_entries) { memcpy(p_entries, this->m_entries, sizeof(this->m_entries)); return SUCCESS; } // OFFSET: LEGO1 0x100bf2d0 MxResult MxPalette::SetSkyColor(LPPALETTEENTRY p_entries) { // FIXME: doesnt match MxResult ret = SUCCESS; this->m_entries[141].peRed = p_entries->peRed; this->m_entries[141].peGreen = p_entries->peGreen; this->m_entries[141].peBlue = p_entries->peBlue; this->m_skyColor = this->m_entries[141]; return ret; } // OFFSET: LEGO1 0x100bf420 void MxPalette::GetDefaultPalette(LPPALETTEENTRY p_entries) { HDC hdc = GetDC((HWND) NULL); int rasterCaps = GetDeviceCaps(hdc, RASTERCAPS); LPPALETTEENTRY src; MxS32 count; if ((rasterCaps & RC_PALETTE) != 0 && GetDeviceCaps(hdc, SIZEPALETTE) == 256) { GetSystemPaletteEntries(hdc, 0, 256, p_entries); count = 256 - 2 * 10; src = (LPPALETTEENTRY) &m_palette[10]; p_entries += 10; } else { src = (LPPALETTEENTRY) m_palette; count = 256; } void* dest; memcpy(dest, p_entries, count * sizeof(PALETTEENTRY)); ReleaseDC((HWND) NULL, hdc); } // OFFSET: LEGO1 0x100bf340 MxBool MxPalette::operator==(MxPalette *p_palette) { // FIXME: ok, idk what is happening here: trying memcpy in different ways showed 0.00% match. Here is literally what it does. // My guess is that memcpy doesn't break its loop when something is incorrect, and this function is only intended to check // the RGB and memcpy does everything? The paramater 'rhs' in ghidra suggests it was likely some memcmp. For now, // this is literally down to instruction swap. int i = 0; PALETTEENTRY *our = this->m_entries; PALETTEENTRY *their = p_palette->m_entries; do { if(our->peRed != their->peRed) return FALSE; if(our->peGreen != their->peGreen) return FALSE; if(our->peBlue != their->peBlue) return FALSE; their += 1; our += 1; i += 1; } while (i < 256); return TRUE; } // OFFSET: LEGO1 0x100bf330 void MxPalette::Detach() { this->m_palette = NULL; }