#include "impl.h" using namespace TglImpl; DECOMP_SIZE_ASSERT(Something, 0x4); DECOMP_SIZE_ASSERT(SomethingImpl, 0x8); // Inlined only SomethingImpl::~SomethingImpl() { if (m_data) { m_data->Release(); m_data = NULL; } } // OFFSET: LEGO1 0x100a3830 void* SomethingImpl::ImplementationDataPtr() { return reinterpret_cast(&m_data); } // OFFSET: LEGO1 0x100a3840 STUB Result SomethingImpl::SetMeshData( unsigned long p_faceCount, unsigned long p_vertexCount, const float (*p_positions)[3], const float (*p_normals)[3], const float (*p_textureCoordinates)[2], unsigned long p_vertexPerFaceCount, unsigned long* p_faceData ) { return Error; } // OFFSET: LEGO1 0x100a3ae0 Result SomethingImpl::GetBoundingBox(float p_min[3], float p_max[3]) { D3DRMBOX box; Result result = ResultVal(m_data->GetBox(&box)); if (result == Success) { p_min[0] = box.min.x; p_min[1] = box.min.y; p_min[2] = box.min.z; p_max[0] = box.max.x; p_max[1] = box.max.y; p_max[2] = box.max.z; } return result; } // OFFSET: LEGO1 0x100a3b40 Something* SomethingImpl::Clone() { SomethingImpl* mesh = new SomethingImpl(); int ret = m_data->Clone(0, IID_IDirect3DRMMeshBuilder, (void**) &mesh->m_data); if (ret < 0) { delete mesh; mesh = NULL; } return mesh; }