#ifndef INFOCENTERSTATE_H #define INFOCENTERSTATE_H #include "legostate.h" // VTABLE 0x100d93a8 // SIZE 0x94 class InfocenterState : public LegoState { public: InfocenterState(); virtual ~InfocenterState(); // OFFSET: LEGO1 0x10071840 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x100f04dc return "InfocenterState"; } // OFFSET: LEGO1 0x10071850 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, InfocenterState::ClassName()) || LegoState::IsA(name); } inline MxU32 GetSomething(int p_index) { return m_buffer[p_index]; } inline void SetSomething(int p_index, MxU32 p_value) { m_buffer[p_index] = p_value; } private: // Size: 0xC struct SomeStruct { MxU32 unk1; MxU16 unk2; MxU16 unk3; MxU16 unk4; MxU16 padding; }; MxU16 unk1; MxU16 unk2; MxU32 unk3; MxU32 padding1; void *unk4; MxU16 unk5; MxU16 unk6; MxU16 unk7; MxU16 padding2; void *unk8; MxU16 unk9; MxU16 unk10; MxU16 unk11; MxU16 padding3; SomeStruct unk12[6]; MxU32 unk13; MxU32 m_buffer[7]; }; #endif // INFOCENTERSTATE_H