#include "legogamestate.h" long LegoGameState::Save(unsigned long p) { // FIXME: Stub return 0; } void LegoGameState::SerializePlayersInfo(short p) { // FIXME: Stub } void LegoGameState::SerializeScoreHistory(short p) { // FIXME: Stub } void LegoGameState::SetSavePath(char* p) { // FIXME: Stub }