#include "islepathactor.h" // OFFSET: LEGO1 0x1001a200 IslePathActor::IslePathActor() { // FIXME: doesnt match this->m_unk154 = FALSE; this->m_fourcc = 0x3f800000; this->m_unk158 = 0; } // OFFSET: LEGO1 0x10002e10 IslePathActor::~IslePathActor() { }