#ifndef LEGOCHARACTERS_H #define LEGOCHARACTERS_H #include "decomp.h" #include "mxtypes.h" class LegoActor; // SIZE 0x108 struct LegoCharacterData { // SIZE 0x18 struct Part { undefined* m_unk0x00; // 0x00 const char** m_unk0x04; // 0x04 undefined m_unk0x08; // 0x08 undefined* m_unk0x0c; // 0x0c const char** m_unk0x10; // 0x10 undefined m_unk0x14; // 0x14 }; char* m_name; // 0x00 void* m_unk0x04; // 0x04 LegoActor* m_actor; // 0x08 MxS32 m_unk0x0c; // 0x0c MxS32 m_unk0x10; // 0x10 MxU8 m_unk0x14; // 0x14 Part m_parts[10]; // 0x18 }; #endif // LEGOCHARACTERS_H