#include "legobackgroundcolor.h" #include "legoomni.h" #include "legoutil.h" #include "legovideomanager.h" const char *Delimiter = "\t"; const char *set = "set"; const char *reset = "reset"; // OFFSET: LEGO1 0x1003bfb0 LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorString) { m_name = name; m_name.ToUpperCase(); SetColorString(colorString); } // OFFSET: LEGO1 0x1003c070 void LegoBackgroundColor::SetColorString(const char *colorString) { m_string = colorString; m_string.ToLowerCase(); LegoVideoManager *videomanager = VideoManager(); if (!videomanager || !colorString) return; float converted_r, converted_g, converted_b; char *colorStringCopy = strcpy(new char[strlen(colorString) + 1], colorString); char *colorStringSplit = strtok(colorStringCopy, Delimiter); if (!strcmp(colorStringSplit, set)) { colorStringSplit = strtok(0, Delimiter); if (colorStringSplit) h = (float) (atoi(colorStringSplit) * 0.01); colorStringSplit = strtok(0, Delimiter); if (colorStringSplit) s = (float) (atoi(colorStringSplit) * 0.01); colorStringSplit = strtok(0, Delimiter); if (colorStringSplit) v = (float) (atoi(colorStringSplit) * 0.01); ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b); videomanager->SetSkyColor(converted_r, converted_g, converted_b); } else if (!strcmp(colorStringSplit, reset)) { ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b); videomanager->SetSkyColor(converted_r, converted_g, converted_b); } delete[] colorStringCopy; }