#include "legoactor.h" DECOMP_SIZE_ASSERT(LegoActor, 0x78) // FUNCTION: LEGO1 0x1002d110 LegoActor::LegoActor() { m_unk0x68 = 0.0f; m_unk0x6c = 0; m_unk0x70 = 0.0f; m_unk0x10 = 0; m_unk0x74 = 0; } // STUB: LEGO1 0x1002d320 LegoActor::~LegoActor() { // TODO } // STUB: LEGO1 0x1002d390 void LegoActor::ParseAction(char*) { // TODO } // STUB: LEGO1 0x1002d670 void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) { // TODO }