#ifndef ACT3BRICKSTER_H #define ACT3BRICKSTER_H #include "act3actors.h" // VTABLE: LEGO1 0x100d7838 LegoPathActor // VTABLE: LEGO1 0x100d7908 LegoAnimActor // SIZE 0x1b4 class Act3Brickster : public Act3Actor { public: Act3Brickster(); ~Act3Brickster() override; void ParseAction(char* p_extra) override; // vtable+0x20 void VTable0x70(float p_time) override; // vtable+0x70 MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94 void SwitchBoundary( LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4 ) override; // vtable+0x98 MxResult VTable0x9c() override; // vtable+0x9c // These inline functions are speculation; it might have been structured differently. void AddToUnknown0x20(MxFloat p_delta) { m_unk0x20 += p_delta; } void AddToUnknown0x24(MxFloat p_delta) { m_unk0x24 += p_delta; } void AddToUnknown0x50(MxFloat p_delta) { m_unk0x50 += p_delta; } // SYNTHETIC: LEGO1 0x10043250 // Act3Brickster::`scalar deleting destructor' private: MxFloat m_unk0x20; // 0x20 MxFloat m_unk0x24; // 0x24 undefined4 m_unk0x28[10]; // 0x28 MxFloat m_unk0x50; // 0x50 undefined4 m_unk0x54; // 0x54 undefined4 m_unk0x58; // 0x58 }; #endif // ACT3BRICKSTER_H