#include "legoraceactor.h" DECOMP_SIZE_ASSERT(LegoRaceActor, 0x180) // FUNCTION: LEGO1 0x100145d0 LegoRaceActor::LegoRaceActor() { m_unk0x70 = 0; m_unk0x08 = 0; } // STUB: LEGO1 0x10014750 MxS32 LegoRaceActor::VTable0x68(Vector3&, Vector3&, Vector3&) { // TODO return 0; } // STUB: LEGO1 0x100147f0 MxU32 LegoRaceActor::VTable0x90(float, Matrix4&) { // TODO return 0; } // STUB: LEGO1 0x10014a00 MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool) { // TODO return 0; }