#include "act2actor.h" #include "legocachesoundmanager.h" #include "legopathcontroller.h" #include "legopathedgecontainer.h" #include "legosoundmanager.h" #include "misc.h" #include "roi/legoroi.h" DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8) DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20) // GLOBAL: LEGO1 0x100f0db8 // GLOBAL: BETA10 0x101dbd00 Act2Actor::UnknownListStructure g_unk0x100f0db8[] = { {{-47.92, 7.0699968, -31.58}, {-0.999664, 0.0, -0.025916}, "edg01_27", FALSE}, {{-70.393349, 8.07, 3.151935}, {-0.90653503, 0.0, 0.422131}, "int06", FALSE}, {{-47.74, 4.079995, -52.3}, {-0.98293, 0.0, -0.18398}, "edg01_08", FALSE}, {{-26.273487, 0.069, 12.170015}, {0.987199, 0.0, -0.159491}, "INT14", FALSE}, {{26.16499, 0.069, 5.61}, {0.027719, 0.0, 0.999616}, "INT22", FALSE}, {{66.383446, 4.07, 32.387417}, {0.979487, 0.0, -0.201506}, "edg02_27", FALSE}, {{71.843285, 0.069, -49.524852}, {0.99031502, 0.0, 0.13884}, "edg02_39", FALSE}, {{26.470566, 0.069, -44.670845}, {0.004602, 0.0, -0.99998897}, "int26", FALSE}, {{-6.323625, 0.069, -47.96045}, {-0.982068, 0.0, 0.188529}, "edg02_53", FALSE}, {{-36.689, -0.978409, 31.449}, {0.083792, -0.94303, -0.66398698}, "edg00_157", FALSE}, {{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE}, }; // FUNCTION: LEGO1 0x100187e0 // FUNCTION: BETA10 0x1000c7fb Act2Actor::Act2Actor() { m_unk0x1c = 0; m_unk0x1d = 0; m_unk0x1f = FALSE; m_unk0x24 = 0; m_unk0x20 = 0; m_unk0x1e = 0; m_unk0x28 = 4; m_unk0x2c = 0; m_unk0x30 = 0; m_unk0x34 = 0; m_unk0x44 = 0; m_unk0x40 = 1; m_unk0x48 = 0; m_unk0x4c = 0; m_unk0x38 = 0; m_unk0x3c = 0; // Odd: The code says < 10, but there are 11 entries in the array for (MxS32 i = 0; i < 10; i++) { g_unk0x100f0db8[i].m_unk0x1c = 0; } } // FUNCTION: LEGO1 0x10018940 // FUNCTION: BETA10 0x1003d65f void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) { LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2); m_roi->SetVisibility(FALSE); } // FUNCTION: LEGO1 0x100189f0 // FUNCTION: BETA10 0x1000ca64 MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool) { if (m_unk0x1f == FALSE) { m_unk0x1f = TRUE; m_unk0x20 = 0; } SoundManager()->GetCacheSoundManager()->Play("hitactor", NULL, FALSE); return SUCCESS; } // STUB: LEGO1 0x10018a20 MxResult Act2Actor::VTable0x9c() { // TODO return SUCCESS; } // STUB: LEGO1 0x10018c30 // STUB: BETA10 0x1000cb52 void Act2Actor::VTable0x70(float p_und) { // TODO } // FUNCTION: LEGO1 0x10019280 // FUNCTION: BETA10 0x1000d4a6 void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed) { LegoAnimActor::SetWorldSpeed(p_worldSpeed); m_unk0x44 = 0; } // FUNCTION: LEGO1 0x100192a0 // FUNCTION: BETA10 0x1000d4d6 void Act2Actor::FUN_100192a0(undefined4 p_param) { Mx3DPointFloat local38(0.0, 0.0, 0.0); Mx3DPointFloat local4c(0.0, 0.0, 0.0); if (m_grec) { delete m_grec; } m_grec = new LegoPathEdgeContainer(); assert(m_grec); local38 = g_unk0x100f0db8[p_param].m_unk0x00; local4c = g_unk0x100f0db8[p_param].m_unk0x0c; LegoPathBoundary* otherBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_unk0x18); MxResult sts = m_controller->FUN_10048310( m_grec, m_roi->GetWorldPosition(), m_roi->GetWorldDirection(), m_boundary, local38, local4c, otherBoundary, TRUE, NULL ); assert(!sts); if (sts) { delete m_grec; m_grec = NULL; } } // FUNCTION: LEGO1 0x10019520 void Act2Actor::FUN_10019520() { m_unk0x1e = 4; SetWorldSpeed(m_unk0x28 + 3); FUN_100192a0(10); } // FUNCTION: LEGO1 0x100195a0 // FUNCTION: BETA10 0x1000d7d3 MxS32 Act2Actor::VTable0xa0() { undefined4 newLocation; CurrentWorld(); MxU16 randomVal = rand() / (RAND_MAX / 2) + 1; if (m_unk0x48 == 8 && m_unk0x1d != 8) { newLocation = 8; } else { switch (m_unk0x1d) { case 0: if (randomVal == 1) { newLocation = 3; } else { newLocation = 7; } break; case 1: if (randomVal == 1) { newLocation = 2; } else { newLocation = 4; } break; case 2: if (randomVal == 1) { newLocation = 3; } else { newLocation = 6; } break; case 3: if (randomVal == 1) { newLocation = 5; } else { newLocation = 1; } break; case 4: if (randomVal == 1) { newLocation = 7; } else { newLocation = 0; } break; case 5: if (randomVal == 1) { newLocation = 6; } else { newLocation = 1; } break; case 6: if (randomVal == 1) { newLocation = 0; } else { newLocation = 4; } break; case 7: if (randomVal == 1) { newLocation = 2; } else { newLocation = 5; } break; case 8: if (randomVal == 1) { newLocation = 0; } else { newLocation = 4; } } } undefined4 firstChoice = newLocation; if (m_unk0x48 < 7 || g_unk0x100f0db8[m_unk0x1d].m_unk0x1c) { while (g_unk0x100f0db8[newLocation].m_unk0x1c || m_unk0x1d == newLocation) { if (newLocation == 7) { newLocation = 0; } else { newLocation++; } assert(newLocation != firstChoice); } } m_unk0x1d = newLocation; FUN_100192a0(newLocation); if (m_grec) { return SUCCESS; } else { return FAILURE; } } // FUNCTION: LEGO1 0x1001a180 MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) { if (m_unk0x1f) { return 0; } return LegoAnimActor::VTable0x68(p_v1, p_v2, p_v3); }