#include "legovideomanager.h" int LegoVideoManager::EnableRMDevice() { // FIXME: Stub return 0; } int LegoVideoManager::DisableRMDevice() { // FIXME: Stub return 0; } void LegoVideoManager::EnableFullScreenMovie(unsigned char a, unsigned char b) { // FIXME: Stub } void LegoVideoManager::MoveCursor(int x, int y) { // FIXME: Stub }