#include "mxrendersettings.h" #include "decomp.h" // FUNCTION: LEGO1 0x100ab2d0 MxU32 MxRenderSettings::operator=(const MxRenderSettings& p_settings) { this->m_unk0x00 = p_settings.m_unk0x00; this->m_hwnd = p_settings.m_hwnd; this->m_directDraw = p_settings.m_directDraw; this->m_ddSurface1 = p_settings.m_ddSurface1; this->m_ddSurface2 = p_settings.m_ddSurface2; this->m_flags = p_settings.m_flags; this->m_unk0x18 = p_settings.m_unk0x18; this->m_flags2 = p_settings.m_flags2; this->m_direct3d = p_settings.m_direct3d; this->m_d3dDevice = p_settings.m_d3dDevice; return 1; }