#ifndef HELICOPTER_H #define HELICOPTER_H #include "islepathactor.h" class Helicopter : public IslePathActor { public: Helicopter(); virtual ~Helicopter(); // vtable+0x0 virtual const char* GetClassName() const; // vtable+0x virtual MxBool IsClass(const char *name) const; // vtable+0x virtual void FUN_10003ee0(float param_1); // 0x70 virtual void __fastcall FUN_10003360(int* param); // vtable+0xe4 // VTABLE 0x100d40f8 }; #endif // HELICOPTER_H