#include "legovehiclebuildstate.h" #include "decomp.h" DECOMP_SIZE_ASSERT(LegoVehicleBuildState, 0x50); // 1000acd7 DECOMP_SIZE_ASSERT(LegoVehicleBuildState::UnkStruct, 0xc); // OFFSET: LEGO1 0x10025f30 LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType) { this->m_className = p_classType; this->m_unk2 = 0; this->m_unk3 = 0; this->m_unk4 = 0; this->m_placedPartCount = 0; } // OFFSET: LEGO1 10017c00 LegoVehicleBuildState::UnkStruct::UnkStruct() { m_unk1 = 0; m_unk0 = 0; m_unk2 = 0; m_unk3 = 0; }