#ifndef MXHASHTABLE_H #define MXHASHTABLE_H #include "mxtypes.h" #include "mxcore.h" #define HASH_TABLE_INIT_SIZE 128 #define HASH_TABLE_OPT_NO_EXPAND 0 #define HASH_TABLE_OPT_EXPAND_ADD 1 #define HASH_TABLE_OPT_EXPAND_MULTIPLY 2 template class MxHashTableNode { public: MxHashTableNode() {} MxHashTableNode(T *p_obj, MxU32 p_hash) { m_obj = p_obj; m_hash = p_hash; m_prev = NULL; m_next = NULL; } //private: T* m_obj; MxU32 m_hash; MxHashTableNode *m_prev; MxHashTableNode *m_next; }; template class MxHashTable : public MxCore { public: MxHashTable() { m_numSlots = HASH_TABLE_INIT_SIZE; m_slots = new MxHashTableNode*[HASH_TABLE_INIT_SIZE]; m_resizeOption = HASH_TABLE_OPT_NO_EXPAND; } ~MxHashTable() { // TODO: Walk table to delete nodes? delete[] m_slots; } // for convenience inline int GetBucket(int hash) { return hash % m_numSlots; } // OFFSET: LEGO1 0x100b7ab0 void MxHashTable::Resize() { // Save a reference to the current table // so we can walk nodes and re-insert MxHashTableNode **old_table = m_slots; MxU32 old_size = m_numSlots; switch (m_resizeOption) { case HASH_TABLE_OPT_EXPAND_ADD: m_numSlots = old_size + m_increaseAmount; break; case HASH_TABLE_OPT_EXPAND_MULTIPLY: m_numSlots = old_size * m_increaseFactor; break; } MxHashTableNode **new_table = new MxHashTableNode*[m_numSlots]; // FIXME: order? m_numKeys set after `rep stosd` m_slots = new_table; memset(m_slots, 0, sizeof(MxHashTableNode *) * m_numSlots); m_numKeys = 0; for (int i = 0; i != old_size; i++) { MxHashTableNode *t = old_table[i]; while (t) { MxHashTableNode *next = t->m_next; _NodeInsert(t); t = next; } } delete[] old_table; } // OFFSET: LEGO1 0x100b7b80 void MxHashTable::_NodeInsert(MxHashTableNode *p_node) { int bucket = GetBucket(p_node->m_hash); p_node->m_next = m_slots[bucket]; if (m_slots[bucket]) m_slots[bucket]->m_prev = p_node; m_slots[bucket] = p_node; m_numKeys++; } void MxHashTable::Add(T* p_newobj) { if (m_resizeOption && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio) MxHashTable::Resize(); MxU32 hash = Hash(p_newobj); MxHashTableNode *node = new MxHashTableNode(p_newobj, hash); MxHashTable::_NodeInsert(node); } virtual MxS8 Compare(T*, T*); virtual MxU32 Hash(T*); //private: MxU32 m_numKeys; // +0x8 void (*m_customDestructor)(T*); // +0xc MxHashTableNode **m_slots; // +0x10 MxU32 m_numSlots; // +0x14 MxU32 m_autoResizeRatio; int m_resizeOption; // +0x1c // FIXME: or FIXME? This qword is used as an integer or double depending // on the value of m_resizeOption. Hard to say whether this is how the devs // did it, but a simple cast in either direction doesn't match. union { MxS64 m_increaseAmount; double m_increaseFactor; }; }; template class MxHashTableCursor : public MxCore { public: MxHashTableCursor(MxHashTable *p_hashTable) { m_table = p_hashTable; m_match = NULL; } MxBool Find(T *p_obj) { MxU32 hash = m_table->Hash(p_obj); int bucket = m_table->GetBucket(hash); MxHashTableNode *t = m_table->m_slots[bucket]; while (t) { if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj)) m_match = t; t = t->m_next; } return m_match != NULL; } void GetMatch(T **p_obj) { if (m_match) { *p_obj = m_match->m_obj; } } void DeleteMatch() { // Cut the matching node out of the linked list // by updating pointer references. if (m_match->m_prev) { m_match->m_prev->m_next = m_match->m_next; } else { // No "prev" node, so move "next" to the head of the list. int bucket = m_table->GetBucket(m_match->m_hash); m_table->m_slots[bucket] = m_match->m_next; } if (m_match->m_next) m_match->m_next->m_prev = m_match->m_prev; m_table->m_customDestructor(m_match->m_obj); delete m_match; m_table->m_numKeys--; } private: MxHashTable *m_table; MxHashTableNode *m_match; }; #endif // MXHASHTABLE_H