#ifndef HELICOPTER_H #define HELICOPTER_H #include "islepathactor.h" class Helicopter : public IslePathActor { public: Helicopter(); virtual ~Helicopter(); // vtable+0x0 virtual const char* GetClassName() const; // vtable+0xc virtual MxBool IsClass(const char *name) const; // vtable+0x10 virtual void VTable0x70(float param_1); // vtable+0x70 virtual void VTable0xe4(); // vtable+0xe4 // VTABLE 0x100d40f8 }; #endif // HELICOPTER_H