#ifndef LEGOSTATE_H #define LEGOSTATE_H #include "mxcore.h" #ifndef undefined4 #define undefined4 int #endif class LegoState : public MxCore { public: // OFFSET: LEGO1 0x100060d0 inline virtual const char *ClassName() const // vtable+0x0c { return "LegoState"; }; // OFFSET: LEGO1 0x100060e0 inline virtual MxBool IsA(const char *name) const // vtable+0x10 { return !strcmp(name, LegoState::ClassName()) || MxCore::IsA(name); }; virtual MxBool VTable0x14(); // vtable+0x14 virtual MxBool VTable0x18(); // vtable+0x18 virtual undefined4 VTable0x1c(undefined4 param); // vtable+0x1c }; #endif // LEGOSTATE_H