#ifndef LEGOANIMATIONMANAGER_H #define LEGOANIMATIONMANAGER_H #include "mxcore.h" class LegoAnimationManager : public MxCore { public: LegoAnimationManager(); virtual ~LegoAnimationManager(); // vtable+0x0 virtual long Notify(MxParam &p); // vtable+0x4 virtual long Tickle(); // vtable+0x8 __declspec(dllexport) static void configureLegoAnimationManager(int param_1); private: void Init(); // VTABLE 0x100d8c18 // SIZE 0x500 }; #endif // LEGOANIMATIONMANAGER_H