#ifndef LEGOACT2STATE_H #define LEGOACT2STATE_H #include "legostate.h" class LegoAct2State : public LegoState { public: // OFFSET: LEGO1 0x1000df80 inline virtual const char *ClassName() const // vtable+0x0c { // 0x100f0428 return "LegoAct2State"; }; // OFFSET: LEGO1 0x1000df90 inline virtual MxBool IsA(const char *name) const // vtable+0x10 { return !strcmp(name, LegoAct2State::ClassName()) || LegoState::IsA(name); }; virtual MxBool VTable0x14(); // SIZE 0x10 }; #endif // LEGOACT2STATE_H