#ifndef ISLEPATHACTOR_H #define ISLEPATHACTOR_H #include "legopathactor.h" #ifndef undefined #define undefined int #endif class IslePathActor : public LegoPathActor { public: IslePathActor(); virtual void Destroy(); // vtable+0x1c virtual void VTable0xec(undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, void*, char); // vtable+0xec // VTABLE 0x100d4398 // SIZE >= 0x230 }; #endif // ISLEPATHACTOR_H