#ifndef ACT3STATE_H #define ACT3STATE_H #include "legostate.h" class Act3State : public LegoState { public: Act3State(); // OFFSET: LEGO1 0x1000e300 inline virtual const char *ClassName() const // vtable+0x0c { return "Act3State"; }; // OFFSET: LEGO1 0x100d4fd8 inline virtual MxBool IsA(const char *name) const // vtable+0x10 { return !strcmp(name, Act3State::ClassName()) || LegoState::IsA(name); }; virtual MxBool VTable0x14(); }; #endif // ACT3STATE_H