#ifndef ACT1STATE_H #define ACT1STATE_H #include "legostate.h" #ifndef undefined4 #define undefined4 int #endif class Act1State : public LegoState { public: Act1State(); // OFFSET: LEGO1 0x100338a0 inline virtual const char *ClassName() const // vtable+0x0c { return "Act1State"; }; // OFFSET: LEGO1 0x100338b0 inline virtual MxBool IsA(const char *name) const // vtable+0x10 { return !strcmp(name, Act1State::ClassName()) || LegoState::IsA(name); }; virtual MxBool VTable0x18(); virtual undefined4 VTable0x1c(undefined4 param); }; #endif // ACT1STATE_H