#include "mxdirect3d.h" DECOMP_SIZE_ASSERT(MxDirect3D, 0x894); // OFFSET: LEGO1 0x1009b0a0 MxDirect3D::MxDirect3D() { this->m_pDirect3d = NULL; this->m_pDirect3dDevice = NULL; this->m_unk88c = NULL; this->m_pDeviceModeFinder = NULL; }