#include "helicopter.h" #include "act3.h" #include "act3_actions.h" #include "isle.h" #include "isle_actions.h" #include "jukebox.h" #include "jukebox_actions.h" #include "legoanimationmanager.h" #include "legocameracontroller.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legoutils.h" #include "legoworld.h" #include "misc.h" #include "mxdebug.h" #include "mxmisc.h" #include "mxtimer.h" #include "mxtransitionmanager.h" #include "scripts.h" DECOMP_SIZE_ASSERT(Helicopter, 0x230) DECOMP_SIZE_ASSERT(HelicopterState, 0x0c) DECOMP_SIZE_ASSERT(Vector2, 0x08) DECOMP_SIZE_ASSERT(Vector3, 0x08) DECOMP_SIZE_ASSERT(Vector4, 0x08) DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14) DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18) DECOMP_SIZE_ASSERT(Matrix4, 0x08) DECOMP_SIZE_ASSERT(MxMatrix, 0x48) // FUNCTION: LEGO1 0x10001e60 // FUNCTION: BETA10 0x1002a0d0 Helicopter::Helicopter() { m_maxLinearVel = 60; } // FUNCTION: LEGO1 0x10003230 Helicopter::~Helicopter() { ControlManager()->Unregister(this); IslePathActor::Destroy(TRUE); } // FUNCTION: LEGO1 0x100032c0 // FUNCTION: BETA10 0x1002a16d MxResult Helicopter::Create(MxDSAction& p_dsAction) { MxResult result = IslePathActor::Create(p_dsAction); m_world = CurrentWorld(); if (m_world->IsA("Act3")) { ((Act3*) m_world)->SetHelicopter(this); } assert(m_world); if (m_world != NULL) { m_world->Add(this); } CreateState(); return result; } // FUNCTION: LEGO1 0x10003320 // FUNCTION: BETA10 0x1002a240 void Helicopter::CreateState() { m_state = (HelicopterState*) GameState()->GetState("HelicopterState"); if (!m_state) { m_state = (HelicopterState*) GameState()->CreateState("HelicopterState"); } } // FUNCTION: LEGO1 0x10003360 // FUNCTION: BETA10 0x1002a29a void Helicopter::Exit() { assert(UserActor() == this); if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { SpawnPlayer( LegoGameState::e_helicopterSpawn, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); } IslePathActor::Exit(); if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { GameState()->m_currentArea = LegoGameState::e_copter; if (UserActor() && UserActor()->IsA("IslePathActor")) { ((IslePathActor*) UserActor()) ->SpawnPlayer( LegoGameState::e_unk55, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); } } m_state->m_status = 0; RemoveFromCurrentWorld(m_script, IsleScript::c_HelicopterDashboard_Bitmap); RemoveFromCurrentWorld(m_script, IsleScript::c_HelicopterArms_Ctl); RemoveFromCurrentWorld(m_script, IsleScript::c_Helicopter_TakeOff_Ctl); RemoveFromCurrentWorld(m_script, IsleScript::c_Helicopter_Land_Ctl); RemoveFromCurrentWorld(m_script, Act3Script::c_Helicopter_Pizza_Ctl); RemoveFromCurrentWorld(m_script, Act3Script::c_Helicopter_Donut_Ctl); RemoveFromCurrentWorld(m_script, Act3Script::c_Helicopter_Info_Ctl); RemoveFromCurrentWorld(m_script, 0x1d); RemoveFromCurrentWorld(m_script, 0x1e); RemoveFromCurrentWorld(m_script, 0x1f); AnimationManager()->FUN_1005f6d0(TRUE); ControlManager()->Unregister(this); } // FUNCTION: LEGO1 0x10003480 // FUNCTION: BETA10 0x1002a3db MxLong Helicopter::HandleClick() { if (!CanExit()) { return 1; } if (!m_world) { m_world = CurrentWorld(); assert(m_world); } AnimationManager()->FUN_1005f6d0(FALSE); if (UserActor()) { if (UserActor()->GetActorId() != GameState()->GetActorId()) { ((IslePathActor*) UserActor())->Exit(); } } switch (GameState()->GetCurrentAct()) { case LegoGameState::e_act1: m_script = *g_isleScript; AnimationManager()->FUN_10064670(NULL); SpawnPlayer( LegoGameState::e_unk41, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); ((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter); Disable(TRUE, 0); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE); SetActorState(c_disabled); PlayMusic(JukeboxScript::c_Jail_Music); break; case LegoGameState::e_act2: m_script = *g_act2mainScript; break; case LegoGameState::e_act3: m_script = *g_act3Script; break; } Enter(); InvokeAction(Extra::ActionType::e_start, m_script, IsleScript::c_HelicopterDashboard, NULL); GetCurrentAction().SetObjectId(-1); ControlManager()->Register(this); return 1; } // FUNCTION: LEGO1 0x100035e0 // FUNCTION: BETA10 0x1002a587 MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param) { MxLong result = 0; assert(m_world); MxAtomId script; switch (GameState()->GetCurrentAct()) { case LegoGameState::e_act1: script = *g_isleScript; break; case LegoGameState::e_act2: script = *g_act2mainScript; break; case LegoGameState::e_act3: script = *g_act3Script; break; } if (p_param.m_enabledChild == 1) { MxU32 isPizza = FALSE; switch (p_param.m_clickedObjectId) { case IsleScript::c_HelicopterArms_Ctl: if (*g_act3Script == script) { ((Act3*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); } else if (m_state->m_status != 0) { break; } Exit(); GameState()->m_currentArea = LegoGameState::e_vehicleExited; result = 1; break; case IsleScript::c_Helicopter_TakeOff_Ctl: { if (*g_act3Script == script) { break; } Act1State* act1State = (Act1State*) GameState()->GetState("Act1State"); assert(act1State); if (m_state->m_status == 0) { act1State->m_state = Act1State::e_helicopter; m_state->m_status = 1; m_world->RemoveActor(this); InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterTakeOff_Anim, NULL); SetActorState(c_initial); } result = 1; break; } case IsleScript::c_Helicopter_Land_Ctl: if (*g_act3Script == script) { break; } if (m_state->m_status == 2) { m_state->m_status = 3; m_world->RemoveActor(this); InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterLand_Anim, NULL); SetActorState(c_disabled); } result = 1; break; case Act3Script::c_Helicopter_Pizza_Ctl: if (*g_act3Script != script) { break; } isPizza = TRUE; case Act3Script::c_Helicopter_Donut_Ctl: if (*g_act3Script != script) { break; } assert(m_pathController); if (m_world && m_world->GetCameraController()) { Mx3DPointFloat location, direction, lookat; location = m_world->GetCameraController()->GetWorldLocation(); direction = m_world->GetCameraController()->GetWorldDirection(); lookat = direction; lookat *= 3.0f; location += lookat; Mx3DPointFloat cameraUp, right, up; Mx3DPointFloat worldUp(0, 1, 0); cameraUp = m_world->GetCameraController()->GetWorldUp(); right.EqualsCross(cameraUp, direction); up.EqualsCross(right, worldUp); if (isPizza) { if (((Act3*) m_world)->ShootPizza(m_pathController, location, direction, up) != SUCCESS) { MxTrace("Shoot pizza failed\n"); break; } } else { if (((Act3*) m_world)->ShootDonut(m_pathController, location, direction, up) != SUCCESS) { MxTrace("Shoot donut failed\n"); break; } } } result = 1; break; /* case Act3Script::c_Helicopter_Info_Ctl: */ case IsleScript::c_Helicopter_Info_Ctl: if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { ((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); Exit(); } else if (*g_act3Script == script) { ((Act3*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); } result = 1; break; // Unknown object ID case 0x1d: result = 1; break; } } return result; } // FUNCTION: LEGO1 0x10003c20 // FUNCTION: BETA10 0x1002ab4c MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param) { MxLong result = 0; switch (m_state->m_status) { case 1: { if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { Act1State* act1State = (Act1State*) GameState()->GetState("Act1State"); assert(act1State); act1State->m_state = Act1State::e_helicopter; SpawnPlayer( LegoGameState::e_unk42, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); } else { SpawnPlayer( LegoGameState::e_unk49, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); } m_state->m_status = 2; MxMatrix matrix; matrix.SetIdentity(); matrix.RotateX(0.5235987901687622); // PI / 6, 30 deg Vector3 at(matrix[3]), dir(matrix[2]), up(matrix[1]); assert(m_world && m_world->GetCameraController()); m_world->GetCameraController()->SetWorldTransform(at, dir, up); TransformPointOfView(); result = 1; break; } case 3: { MxMatrix matrix; matrix.SetIdentity(); Vector3 at(matrix[3]), dir(matrix[2]), up(matrix[1]); at[1] = 1.25; assert(m_world && m_world->GetCameraController()); m_world->GetCameraController()->SetWorldTransform(at, dir, up); if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { Act1State* act1State = (Act1State*) GameState()->GetState("Act1State"); assert(act1State); act1State->m_state = Act1State::e_none; SpawnPlayer( LegoGameState::e_unk41, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); } else { SpawnPlayer( LegoGameState::e_unk48, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); } m_state->m_status = 0; result = 1; break; } } return result; } // FUNCTION: LEGO1 0x10003e90 void Helicopter::VTable0x74(Matrix4& p_transform) { if (m_userNavFlag) { m_roi->UpdateTransformationRelativeToParent(p_transform); TransformPointOfView(); } else { m_roi->SetLocal2World(p_transform); m_roi->WrappedUpdateWorldData(); if (m_cameraFlag) { TransformPointOfView(); } } } // FUNCTION: LEGO1 0x10003ee0 void Helicopter::Animate(float p_time) { if (m_state->m_status == 4 || m_state->m_status == 5) { float remainingTime = m_cameraTransitionTime - p_time + 3000.0f; if (remainingTime >= 0) { float interpolationFactor = remainingTime / -3000.0f + 1; if (interpolationFactor < 0) { interpolationFactor = 0; } if (interpolationFactor > 1.0f) { interpolationFactor = 1.0f; } MxMatrix transform; Vector3 startPosition(m_cameraTransitionStartMatrix[3]); Vector3 interpolatedPosition(transform[3]); Vector3 endPosition(m_cameraTransitionEndMatrix[3]); transform.SetIdentity(); m_cameraTransitionInterpolator.InterpolateToMatrix(transform, interpolationFactor); interpolatedPosition = endPosition; interpolatedPosition -= startPosition; interpolatedPosition *= interpolationFactor; interpolatedPosition += startPosition; m_world->GetCameraController()->TransformPointOfView(transform, 0); } else { if (m_state->m_status == 4) { ((Act3*) m_world)->FUN_10073400(); } else { ((Act3*) m_world)->FUN_10073430(); } SetActorState(c_disabled); } } else { LegoPathActor::Animate(p_time); } } // FUNCTION: LEGO1 0x100042a0 void Helicopter::SetupCameraTransition(const Matrix4& p_matrix) { MxMatrix startMatrix; MxMatrix endMatrix; Vector3 startPos(startMatrix[3]); // local98 // esp+0x30 Vector3 endPos(endMatrix[3]); // localac // esp+0x1c Vector3 endMatrixX(m_cameraTransitionEndMatrix[0]); // locala8 // esp+0x20 Vector3 endMatrixY(m_cameraTransitionEndMatrix[1]); // localb8 // esp+0x10 Vector3 endMatrixZ(m_cameraTransitionEndMatrix[2]); // EDI // the typecast makes this function match for unknown reasons Vector3 endMatrixPos((const float*) m_cameraTransitionEndMatrix[3]); // locala0 // esp+0x28 m_world->GetCameraController()->GetPointOfView(startMatrix); m_cameraTransitionEndMatrix.SetIdentity(); endMatrix = p_matrix; endPos[1] += 20.0f; endMatrixY = endPos; endMatrixY -= startPos; endMatrixY.Unitize(); endMatrixZ[0] = endMatrixZ[2] = 0.0f; endMatrixZ[1] = -1.0f; endMatrixX.EqualsCross(endMatrixY, endMatrixZ); endMatrixX.Unitize(); endMatrixY.EqualsCross(endMatrixZ, endMatrixX); endMatrixPos = endPos; endMatrix = m_cameraTransitionEndMatrix; m_cameraTransitionStartMatrix = startMatrix; startPos.Clear(); endPos.Clear(); m_cameraTransitionTime = Timer()->GetTime(); m_cameraTransitionInterpolator.SetStartEnd(startMatrix, endMatrix); m_cameraTransitionInterpolator.NormalizeDirection(); } // FUNCTION: LEGO1 0x10004640 void Helicopter::StartGoodEndingCamera(const Matrix4& p_matrix) { if (m_state->m_status != 4 && m_state->m_status != 5) { m_state->m_status = 4; SetupCameraTransition(p_matrix); } } // FUNCTION: LEGO1 0x10004670 void Helicopter::StartBadEndingCamera(const Matrix4& p_matrix) { if (m_state->m_status != 4 && m_state->m_status != 5) { m_state->m_status = 5; SetupCameraTransition(p_matrix); } }