#include "legopathcontroller.h" #include "legopathboundary.h" DECOMP_SIZE_ASSERT(LegoPathController, 0x40) // STUB: LEGO1 0x10044f40 LegoPathController::LegoPathController() { // TODO } // STUB: LEGO1 0x10045880 void LegoPathController::VTable0x14(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger) { // TODO } // STUB: LEGO1 0x10045b20 void LegoPathController::Destroy() { // TODO } // STUB: LEGO1 0x10045c10 MxResult LegoPathController::Tickle() { // TODO return SUCCESS; } // STUB: LEGO1 0x10045c20 // FUNCTION: BETA10 0x100b6d80 MxResult LegoPathController::FUN_10045c20( LegoPathActor* p_actor, const char* p_path, MxS32 p_src, float p_srcScale, MxS32 p_dest, float p_destScale ) { return SUCCESS; } // STUB: LEGO1 0x10046770 undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor) { return 0; } // STUB: LEGO1 0x100468f0 // FUNCTION: BETA10 0x100b72f7 void LegoPathController::FUN_100468f0(LegoAnimPresenter* p_presenter) { } // STUB: LEGO1 0x10046930 // FUNCTION: BETA10 0x100b737b void LegoPathController::FUN_10046930(LegoAnimPresenter* p_presenter) { } // STUB: LEGO1 0x10046b30 MxResult LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value) { return SUCCESS; } // FUNCTION: LEGO1 0x10046b50 // FUNCTION: BETA10 0x100b7531 LegoPathBoundary* LegoPathController::GetPathBoundary(const char* p_name) { for (MxS32 i = 0; i < m_numL; i++) { if (strcmpi(m_unk0x08[i].GetName(), p_name) == 0) { return &m_unk0x08[i]; } } return NULL; } // STUB: LEGO1 0x10046bb0 void LegoPathController::FUN_10046bb0(LegoWorld* p_world) { // TODO } // STUB: LEGO1 0x10046be0 void LegoPathController::Enable(MxBool p_enable) { // TODO }