#include "mxregionlist.h" #include "mxregion.h" // OFFSET: LEGO1 0x100c33e0 void MxRegionList::Destroy(MxRegionTopBottom* p_topBottom) { if (p_topBottom) { if (p_topBottom->m_leftRightList) delete p_topBottom->m_leftRightList; delete p_topBottom; } } // OFFSET: LEGO1 0x100c4e80 void MxRegionLeftRightList::Destroy(MxRegionLeftRight* p_leftRight) { delete p_leftRight; } // OFFSET: LEGO1 0x100c54f0 TEMPLATE // MxListCursor::MxListCursor // OFFSET: LEGO1 0x100c58c0 TEMPLATE // MxList::_InsertEntry // OFFSET: LEGO1 0x100c5970 TEMPLATE // MxList::_InsertEntry // OFFSET: LEGO1 0x100c5a20 TEMPLATE // MxListEntry::MxListEntry // OFFSET: LEGO1 0x100c5a40 TEMPLATE // MxList::_DeleteEntry