#ifndef __LEGOSPLINE_H #define __LEGOSPLINE_H #include "legotypes.h" #include "mxgeometry/mxgeometry3d.h" class Matrix4; // SIZE 0x50 class LegoSpline { public: LegoSpline(); ~LegoSpline(); void SetSpline( const Vector3& p_start, const Vector3& p_tangentAtStart, const Vector3& p_end, const Vector3& p_tangentAtEnd ); LegoResult Evaluate(float p_alpha, Matrix4& p_mat, Vector3& p_v, LegoU32 p_reverse); private: Mx3DPointFloat m_coefficents[4]; // 0x00 }; #endif // __LEGOSPLINE_H