#ifndef LEGOCARRACEACTOR_H #define LEGOCARRACEACTOR_H #include "legoraceactor.h" extern const char* g_raceState; extern const char* g_fuel; extern const char* g_racing; // VTABLE: LEGO1 0x100da0c0 LegoRaceActor // VTABLE: LEGO1 0x100da0c8 LegoAnimActor // VTABLE: LEGO1 0x100da0d8 LegoPathActor // VTABLE: LEGO1 0x100da1a8 LegoCarRaceActor // VTABLE: BETA10 0x101bea74 LegoRaceActor // VTABLE: BETA10 0x101bea78 LegoAnimActor // VTABLE: BETA10 0x101bea90 LegoPathActor // VTABLE: BETA10 0x101beb80 LegoCarRaceActor // SIZE 0x1a0 class LegoCarRaceActor : public virtual LegoRaceActor { public: LegoCarRaceActor(); // FUNCTION: LEGO1 0x10081660 // FUNCTION: BETA10 0x100aab10 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0568 return "LegoCarRaceActor"; } // FUNCTION: LEGO1 0x10081680 // FUNCTION: BETA10 0x100aa9e0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name); } inline MxU32 CheckPresenterAndActorIntersections( LegoPathBoundary* p_boundary, Vector3& p_rayOrigin, Vector3& p_rayDirection, float p_rayLength, float p_radius, Vector3& p_intersectionPoint ) override; // vtable+0x6c void Animate(float p_time) override; // vtable+0x70 void SwitchBoundary( LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4 ) override; // vtable+0x98 MxResult CalculateSpline() override; // vtable+0x9c // LegoCarRaceActor vtable virtual void UpdateWorldSpeed(float p_time); // vtable+0x00 // FUNCTION: LEGO1 0x10012bb0 virtual void SetAcceleration(float p_acceleration) { m_acceleration = p_acceleration; } // vtable+0x04 // FUNCTION: LEGO1 0x10012bc0 virtual float GetAcceleration() { return m_acceleration; } // vtable+0x08 // FUNCTION: LEGO1 0x10012bd0 virtual void SetCurveSpeedFactor(float p_curveSpeedFactor) { m_curveSpeedFactor = p_curveSpeedFactor; } // vtable+0x0c // FUNCTION: LEGO1 0x10012be0 virtual float GetCurveSpeedFactor() { return m_curveSpeedFactor; } // vtable+0x10 // FUNCTION: LEGO1 0x10012bf0 virtual void SetRubberBandFactor(float p_rubberBandFactor) { m_rubberBandFactor = p_rubberBandFactor; } // vtable+0x14 // FUNCTION: LEGO1 0x10012c00 virtual float GetRubberBandFactor() { return m_rubberBandFactor; } // vtable+0x18 virtual MxS32 HandleJump(LegoPathBoundary* p_boundary, LegoEdge* p_edge); // vtable+0x1c // SYNTHETIC: LEGO1 0x10012c30 // LegoCarRaceActor::`vbase destructor' // SYNTHETIC: LEGO1 0x10081620 // LegoCarRaceActor::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x10012d80 // LegoCarRaceActor::~LegoCarRaceActor protected: MxFloat m_unk0x08; // 0x08 MxU8 m_animState; // 0x0c // A multiplier for the maximum speed when going around a curve MxFloat m_curveSpeedFactor; // 0x10 // Could be the acceleration MxFloat m_acceleration; // 0x14 MxFloat m_rubberBandFactor; // 0x18 // Could be the current timestamp for time-based movement MxFloat m_lastAcceleration; // 0x1c static MxFloat g_maxSpeed; }; // VTABLE: LEGO1 0x100da208 LegoCarRaceActor // VTABLE: LEGO1 0x100da228 LegoRaceActor // VTABLE: LEGO1 0x100da230 LegoAnimActor // VTABLE: LEGO1 0x100da240 LegoPathActor // VTABLE: BETA10 0x101bd348 LegoCarRaceActor // VTABLE: BETA10 0x101bd370 LegoRaceActor // VTABLE: BETA10 0x101bd378 LegoAnimActor // VTABLE: BETA10 0x101bd390 LegoPathActor // SIZE 0x1a8 class LegoJetskiRaceActor : public virtual LegoCarRaceActor { public: LegoJetskiRaceActor(); // FUNCTION: LEGO1 0x10081d90 // FUNCTION: BETA10 0x100aa920 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0554 return "LegoJetskiRaceActor"; } // FUNCTION: LEGO1 0x10081db0 // FUNCTION: BETA10 0x100aa960 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name); } inline MxU32 CheckPresenterAndActorIntersections( LegoPathBoundary* p_boundary, Vector3& p_rayOrigin, Vector3& p_rayDirection, float p_rayLength, float p_radius, Vector3& p_intersectionPoint ) override; // vtable+0x6c void Animate(float p_time) override; // vtable+0x70 MxS32 HandleJump(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c // SYNTHETIC: LEGO1 0x10013a80 // LegoJetskiRaceActor::`vbase destructor' // SYNTHETIC: LEGO1 0x10081d50 // LegoJetskiRaceActor::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x10013ba0 // LegoJetskiRaceActor::~LegoJetskiRaceActor }; // GLOBAL: LEGO1 0x100da0b0 // LegoCarRaceActor::`vbtable' // GLOBAL: LEGO1 0x100da0a8 // LegoCarRaceActor::`vbtable'{for `LegoAnimActor'} // GLOBAL: LEGO1 0x100da098 // LegoCarRaceActor::`vbtable'{for `LegoRaceActor'} // GLOBAL: LEGO1 0x100da1f0 // LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'} // GLOBAL: LEGO1 0x100da1e8 // LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'} // GLOBAL: LEGO1 0x100da1d8 // LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'} // GLOBAL: LEGO1 0x100da1c8 // LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'} #endif // LEGOCARRACEACTOR_H