#include "policestate.h" #include DECOMP_SIZE_ASSERT(PoliceState, 0x10) // FUNCTION: LEGO1 0x1005e7c0 PoliceState::PoliceState() { m_unk0xc = 0; m_unk0x8 = (rand() % 2 == 0) ? 501 : 500; } // FUNCTION: LEGO1 0x1005e990 MxResult PoliceState::VTable0x1c(LegoFile* p_legoFile) { if (p_legoFile->IsWriteMode()) { p_legoFile->FUN_10006030(ClassName()); } if (p_legoFile->IsReadMode()) { p_legoFile->Read(&m_unk0x8, sizeof(m_unk0x8)); } else { undefined4 unk0x8 = m_unk0x8; p_legoFile->Write(&unk0x8, sizeof(m_unk0x8)); } return SUCCESS; }