#ifndef SCORESTATE_H #define SCORESTATE_H #include "legostate.h" class ScoreState : public LegoState { public: // OFFSET: LEGO1 0x1000de40 inline virtual const char *GetClassName() const // vtable+0x0c { // 0x100f0084 return "ScoreState"; }; // OFFSET: LEGO1 0x1000de50 inline virtual MxBool IsClass(const char *name) const // vtable+0x10 { return !strcmp(name, ScoreState::GetClassName()) || LegoState::IsClass(name); }; virtual MxBool VTable0x14(); virtual MxBool VTable0x18(); // SIZE 0xc }; #endif // SCORESTATE_H